You may have noticed while you're launching BG3 in the Larian Launcher that you're given a choice on whether or not to launch the game using Vulkan or DirectX 11. If you're unsure what these mean or ...
Red Dead Redemption 2 : DirectX 12 vs Vulkan l 1440p l System: Windows 10 Pro Intel i9 9900k 3.6GHz Asus rog Strix Z390-F ...
Over the last few years, numerous video games have started offering players the option of switching between graphics APIs for better compatibility and smoother performance. Baldur’s Gate 3 is no ...
DirectX 12 isn’t the only graphics API seeing delays, as the Vulkan Working Group recently announced that the open-standard successor to OpenGL won’t hit its end of the year release target. Vulkan, ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
The Khronos Group makes OpenGL and Vulkan, two cross-platform graphics application programming interfaces (APIs) that seek to run on every platform that might be of interest to gamers. Vulkan just ...
What is a graphics API? API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
After installing the massive game that is Baldur’s Gate 3 and then opening it up, you’ll be faced with your first dilemma of the game — should I use DirectX 11 or Vulkan as your choice of graphics API ...